Crimson Desert Post-Embargo: All New Info Revealed (Codex, Content, Mechanics) — © Pearl Abyss
Back to blogNEWS

Crimson Desert Post-Embargo: All New Info Revealed (Codex, Content, Mechanics)

2026-03-098 minPywel Wiki

Following the embargo lift, creators revealed the full codex: 467 NPCs, 110 factions, 76 bosses, 573 territories, 29 mounts and much more. Complete recap.

Following the Crimson Desert embargo lift, several content creators shared previously unseen details about Pearl Abyss's game. Here's a complete recap of all confirmed information.

The Codex Revealed: Staggering Numbers

The Crimson Desert codex has been spotted and the numbers are absolutely colossal:

- **467 people** to meet across the world - **110 factions** with their own quest systems and reputations - **573 territories** (locations to visit and explore) - **401 creatures** populating the continent of Pywel - **76 bosses** (yet to confirm if main story bosses are included) - **29 mounts** (not counting variations — there won't be just one horse) - **430 adventures** (quests and various tasks) - Hundreds of collectibles, resources, and crafting manuals

To put these numbers in perspective, in just a tiny portion of the map around Hernand, a player had access to 87 tasks after only 3-4 hours of play: 24 Pororine Forest Guardians quests and 63 Hernand commissions.

Quest and Faction System

Quests are organized into two categories per region:

- **Faction quests**: tied to local factions (e.g., Pororine Forest Guardians) - **Regional commissions**: tasks and services linked to area NPCs (e.g., Red the merchant's requests, Anabella's requests, etc.)

Quests can be obtained three ways: through town **bulletin boards**, by **talking to inhabitants**, or by **exploring the world**. These activities are essential because they allow you to increase **inventory slots**, which are initially very limited (around 30-40 items maximum).

Regional Currencies and Reputation

Each region has its own currency, earned by increasing reputation with local factions. These regional currencies (Hernand, Pune, etc.) can be exchanged for **unique regional items**, sometimes required to:

- Enter certain locked zones - Access specific side quests - **Hire workers** in the region

Worker recruitment opens two possibilities: an automatic **resource gathering system** for your camp, or sending workers on **enemy faction influence reduction** missions.

Dynamic Economy

Trailers showed a **trading system with a goblin merchant** at camp, featuring a **dynamic economy** with price curves varying by week. A fluctuating market system that promises to be fascinating.

Revealing the World: Bell Towers and Mystic Slabs

The world unfolds through a system similar to Assassin's Creed synchronization points. By climbing **bell towers**, you reveal parts of the map and unlock **fast travel points**, essential given Pywel's immense world. **Mystic slabs** scattered throughout the world also serve as fast travel points.

Mounts: 29 and More

The game features 29 base mounts, not counting variations. Taming requires **stamina**, making it a priority stat early on if you want quick access to the most impressive mounts. While mounted, you can rest or **auto-follow allies** during quests.

Daily Life Details

Several small details enhance immersion:

- **Pass time** at any bed or cooking spot (3h, 6h, or 12h) - **Speed up cinematics** by holding a button - **Give gifts** to citizens to increase reputation - **Sit or lean** against a tree to enjoy the scenery - **Carry cats and dogs** on you for several minutes

Conclusion

Crimson Desert is shaping up to be one of 2026's most ambitious games. The codex numbers are simply staggering and speak to a living, dense world rich with activities. Learn more about the [combat mechanics](/blog/crimson-desert-combat-system-lock-stamina-parry-spirit) or [Kliff's skill tree](/blog/crimson-desert-kliff-skill-tree-stamina-spirit-health) in our dedicated guides.

newsembargocontentcodex